Cursed-Breakout v1.0 Release

April 6, 2015


It’s been a fun journey to get here, and now it’s time to officially christen this ship as it sets sail for public consumption. Cursed-Breakout is now officially released in its shiny version 1.0 form. When I started this project, I didn’t think that I’d actually go this far with it, but here we are now. The only thing left to do is to create a project page for it on my site, and then I’ll get started on whatever the next thing is that I might do.

As always, you can read all about these changes in the changelog down below or on its GitHub repository.

To download it, click the link below:

Download cursed-breakout v1.0b2

Changelog

  • Official release, yay!
  • Added new ball reward every 2000 points
  • Added arrows to file selection to indicate that there are more than ten files
  • Made infinite mode generation based on the current CPU clock time for random level generation
  • Fixed a bug that would cause the level name to not be erased in preparation for a new one.